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I play D&D from 11:30 to 12:30 in the middle of the workday and it feels like getting away with something. It also feels like one hour isn’t really enough to get very far in D&D . . . by the time we’re all on the call, introduce the setting and characters, and get through one round of a Zombie combat, it’s time to get back to work. But we plan on doing this weekly so at least the sessions will stay fresh in people’s minds if we get cut off mid-encounter again and again.

There are five players in this campaign and I’ve let them all start at level 3 for this mini-arc: a bard, a paladin, an artificer, a monk, and a warlock. Two players are completely new to D&D so we take things slow, breaking things down and introducing most people to D&D Beyond while we’re at it. I am converting seasoned folks who love their physical books and printed character sheets. I love those too, but that Maps feature for virtual groups is irresistible.

Playing with a new group also makes me miss my previous group with my close friends. We’re in-between campaigns until I get my act together (there are notes, but a full campaign and new world needs some more work) or someone else volunteers to run a game (*lovingly side-eyes all my players who read this*).

On a related note, I’ve been thinking about this quote from Brennan Lee Mulligan ever since I saw it here last week:

Games where you make a community with those you love the most . . . is a completely awesome, natural, moral response to mechanized culture.

Brennan Lee Mulligan

We should all be playing some D&D.

With Love,

Natalie

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